The game provides 5 Continues (4 in the European version).Autofire returns and the weapons are represented with mini-blimps.This was not typically common in Contra games, which were usually only gameplay-oriented (although the Famicom version of Contra had cutscenes between levels that told the game's storyline). The game is distinct in having dialogue in the form of mission briefings and exchanges between characters.Depending on the paths taken throughout the game, a different ending will be awarded. The game is story-driven and there are multiple paths the player can take these are generally chosen by taking a decision at the end of certain stages.In addition, certain characters have special moves particular to them (like the ability to hover). Characters come with a sliding move which renders them temporarily invincible.Every character has their own particular weaponry, with variations of the same type of weapons for different characters or all new ways of firing. These generally range from a standard machine guns, homing missiles, grenade launchers, etc., with a fifth slot reserved for bombs.
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